I̊vbo Gíhm (/i̘v/ /bo/ [glass] [last (only remaining)]) is a subtropical Large City located in the Iēibonjām Region of the Tetburland.
The name I̊vbo Gíhm is derived from the Goblin language, as I̊vbo Gíhm was founded by Bhorlis, who was culturaly Tauran.
Climate
I̊vbo Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 27°C (80°F). I̊vbo Gíhm receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. I̊vbo Gíhm covers an area of nearly 127 km2 (50 mi2), and an average elevation of 2228 m (7309 ft) above sea level.
Overview
I̊vbo Gíhm was founded durring the late 14th century in summer of the year 1296, by Bhorlis. The establishment of I̊vbo Gíhm was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding I̊vbo Gíhm's construction back out of the project. Bhorlis pushed on reguardles, and I̊vbo Gíhm was finished, but starts off as a terible place to live.
I̊vbo Gíhm was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and I̊vbo Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
I̊vbo Gíhm is buildings have been located at convienant points along the lake I̊vbo Gíhm was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
I̊vbo Gíhm has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. I̊vbo Gíhm ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.
Civic Infrastructure
I̊vbo Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
I̊vbo Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
I̊vbo Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̊vbo Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̊vbo Gíhm's parks.
I̊vbo Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̊vbo Gíhm.
I̊vbo Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
I̊vbo Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
I̊vbo Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
I̊vbo Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
I̊vbo Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I̊vbo Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I̊vbo Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̊vbo Gíhm's public wards, blessings, and other arcane systems.
I̊vbo Gíhm has an Arcane Academy which provides higher education in the arcane sciences.
I̊vbo Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̊vbo Gíhm's grid is powered by an arcane means.
I̊vbo Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
I̊vbo Gíhm has a first rate hospital which caters to anyone in need of long term medical care.
I̊vbo Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
I̊vbo Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̊vbo Gíhm's natural decorations nor waterways.
I̊vbo Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
I̊vbo Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
I̊vbo Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
I̊vbo Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
=In I̊vbo Gíhm when drawing, it's impossible to draw an imperfect circle.
The Begedhi, Parasite near I̊vbo Gíhm are known to be a mutant strain of the creature.
I̊vbo Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Truename Magic energies of tier 3 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 56
Farmers: 91
Farm Laborer: 215
Hunters: 100
Milk Maids: 81
Ranchers: 39
Ranch Hands: 80
Shepherds: 79
Farmland: 121617 m2
Cattle and Similar Creatures: 7544
Poultry: 90534
Swine: 6035
Sheep: 301
Goats: 60
Horses, Mounts, and Beasts of Burden: 3017
Craftsmen
Arms and Toolmakers: 59
Blacksmiths: 64
Bookbinders: 37
Buckle-makers: 39
Cabinetmakers: 75
Candlemakers: 91
Carpenters: 95
Clothmakers: 88
Coach and Harness Makers: 32
Coopers: 77
Copper, Brass, Tin, Zinc, and Lead Workers: 42
Copyists: 28
Cutlers: 26
Fabricworkers: 71
Farrier: 223
Furriers: 19
Glassworkers: 107
Gunsmiths: 63
Harness-Makers: 28
Hatters: 59
Hosiery Workers: 21
Jewelers: 33
Leatherwrights: 81
Locksmiths: 30
Matchstick makers: 44
Musical Instrument Makers: 43
Painters, Structures and Fixtures: 39
Paper Workers: 44
Plasterers: 39
Pursemakers: 50
Roofers: 32
Ropemakers: 31
Rugmakers: 28
Saddlers: 53
Scabbardmakers: 66
Scalemakers: 31
Scientific, Surgical, and Optical Instrument Makers: 19
Sculptors, Structures and Fixtures: 29
Shoemakers: 30
Soap and Tallow Workers: 102
Tailors: 208
Tanners: 38
Upholsterers: 43
Watchmakers: 40
Weavers: 83
Whitesmiths: 24
Merchants
Adventuring Goods Retellers: 20
Arcana Sellers: 21
Beer-Sellers: 40
Booksellers: 47
Butchers: 73
Chandlers: 75
Chicken Butchers: 87
Entrepreneurs: 30
Fine Clothiers: 73
Fishmongers: 75
Florists: 18
Potion Sellers: 48
Resellers: 111
Spice Merchants: 41
Wine-sellers: 64
Wheelwright: 44
Woodsellers: 28
Service workers
Bakers: 143
Barbers: 147
Coachmen: 43
Cooks: 111
Doctors: 67
Gamekeepers: 47
Grooms: 26
Hairdressers: 111
Healers: 80
Housekeepers: 83
Housemaids: 158
House Stewards: 88
Inns: 29
Laundry maids: 56
Maidservants: 104
Nursery Maids: 55
Pastrycooks: 100
Restaurateur: 125
Tavern Keepers: 131
Specialized Laborer
Ashworkers: 42
Bleachers: 27
Chemical Workers: 17
Coal Heavers: 64
In-Town Couriers: 75
Long Haul Couriers: 68
Dockyard Workers: 61
Gas Workers: 14
Hay Merchants: 25
Leech Collectors: 90
Millers: 67
Miners: 70
Oilmen and Polishers: 46
Postmen: 71
Pure Finder: 41
Skinners: 88
Sugar Refiners: 17
Tosher: 45
Warehousemen: 111
Watercarriers: 64
Watermen, Bargemen, etc.: 83
Skilled Laborers
Accountants: 38
Alchemist: 44
Clerk: 61
Dentists: 31
Educators: 87
Engineers: 43
Gardeners: 31
Mages: 22
Plumbers: 33
Pharmacist: 36
Professors: 13
Scientists: 22
Wizards: 13
Civil Servants
Adventurers: 29
Bankers: 42
Civil Clerks: 70
Civic Iudex: 34
Consultants: 19
Exorcist: 65
Fixers: 36
Kami Clerk: 60
Landlords: 63
Lawyers: 37
Legend Keepers: 50
Militia Officers: 251
Monks, Monastic: 97
Monks, Civic: 91
Historian, Oral: 71
Historian, Textual: 37
Policemen, Sheriffs, etc.: 77
Priests: 116
Rangers: 40
Rat Catchers: 46
Scholars: 48
Spiritualist: 55
Slayers: 17
Storytellers: 109
Military Officers: 100
Cottage Industries
Brewers: 88
Comfort Services: 116
Enchanters: 35
Herbalists: 33
Jaminators: 111
Needleworkers: 94
Potters: 48
Preserve Makers: 94
Quilters: 43
Seamsters: 177
Spinners: 94
Tinker: 33
Weaver: 70
Artists
Actors: 32
Architects: 11
Bards: 47
Costumers: 18
Dancers: 35
Drafters: 19
Engravers: 24
Fine Furniture Carpenters: 14
Glaziers: 31
Inlayers: 28
Musicians: 86
Painters, Art: 15
Playwrights: 32
Sculptors, Art: 26
Wood Carvers: 91
Writers: 94
Produce Industries
Butter Churners: 120
Canners: 81
Cheesmakers: 94
Ice Merchants: 13
Millers: 62
Picklers: 49
Smokers: 38
Stockmakers: 33
Tobacconists: 47
Tallowmakers: 70
11454 of I̊vbo Gíhm's population work within a Foundational Occupation.
685 work in Agriculture
2604 work as Craftsmen
895 work as Merchants
1704 work as Service Workers
1186 work as General Laborers
474 work as Skilled Laborers
1660 work as Civil Servants
1036 work in Cottage Industries
603 work as Artists
607 work in Produce Industries
17819 of I̊vbo Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 905 (3%) are noncontributers.
Points of Interest
I̊vbo Gíhm is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
I̊vbo Gíhm is known for its unusual rock formations.
POI
History
The the a quarterstaff of Conjuration, an a quarterstaff imbued with great amounts of Conjuration energies was created in I̊vbo Gíhm by in time immemorial, reportedly some time during the early 2nd century.